Behind the Scenes of the Fallout Universe, Gaming’s Most Unexpected Television Success
The post-apocalyptic TV series is back to Prime Video, and it's safe to say that viewers were delightfully shocked by the caliber of its initial run. By depicting the atomic-age, nuclear-ravaged United States through the eyes of three distinct characters, it effectively portrayed different facets of the gamer's adventure.
There was vault-dweller Lucy, trying to act with integrity and finding that the ruined world made that exceptionally challenging; Max, the Brotherhood of Steel initiate, who starts challenging his organization's leadership and creates significant chaos in powered exoskeleton; and Walton Goggins's character, a fan-favorite figure who has long since lost any ethical bearings out in the contaminated wilderness.
Building Anticipation for the Second Season
The debut season's ending disclosed a major secret about those responsible for the nuclear war that condemned a population in underground vaults for hundreds of years. It also left plenty of questions unresolved for the upcoming chapter – and, now, expectations are considerably elevated.
“We’ll take ‘pretty good’ – we should print that on merchandise,” quips the show's co-creator.
“Starting the initial season, people were like, ‘Just don't mess it up’,” states a key figure from the games. “We’re over the moon with the feedback to the show, so this time people are arriving with more eagerness and different expectations.”
The Mojave Beckons for the Next Installment
The second season is taking place in New Vegas, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the best writing and cast in the series, despite the fact that it was a bit broken at launch.
“It’s more of a sun-baked feel, a Mojave vibe, that’s so integral to that game,” notes Nolan. “That parched, desolate Route 66 feeling of the game is so much rewarding to bring into the show.”
In the show's timeline, a considerable period has passed since the story of the New Vegas game by the time the characters arrive there. However, the creators indicate that it will honor the gamer's experience.
Crafting a Tangible World
The Fallout TV series is notable for its tangible quality – its makers ensured authentic items and locations were built, reflecting the improvised nature of the towns in the games.
“Being a genre enthusiast, so many series I watch, I’m aware that they’re all filmed against a digital backdrop,” says another of the showrunners. “The primary goal of an adaptation, especially of a interactive medium, is to feel like it’s real.”
Actually, virtually each creature you see on-screen is real, including the infamously terrifying irradiated monsters known as the apex predators. In the show, they are portrayed by puppets, and were by all accounts pretty frightening up close.
A Labor of Love
The Fallout series works because it is developed by skilled directors who are also longtime fans, with the help of the game developers behind the video games. This mutual respect for the world is clear in the finished show.
The new batch of episodes is launching on a weekly basis rather than as a all-at-once release, offering a different experience from the previous season. This schedule will allow for a altered viewing experience, a dynamic the showrunners themselves are excited to observe.
“It has more depth, it’s more expansive, it’s funnier, it has a lot of surprises,” promises the game director. “I am excited to seeing what people think.”