Baby Steps Includes Among the Most Meaningful Choices I've Ever Experienced in Gaming

I've encountered some challenging choices in interactive entertainment. Certain choices I made in Life is Strange series remain on my mind. Ghost of Tsushima concluding moments prompted me to put my controller down for several minutes while I weighed my options. I am responsible for so many Krogan demises in the Mass Effect series that I wish I could undo. Not one of those instances compare to what possibly is the hardest choice I've faced in interactive media — and it has to do with a giant staircase.

The Game Baby Steps, the recent title from the creators of Ape Out game, isn’t exactly a selection-based adventure. At least not in the conventional way. You only need to walk around a expansive environment as the main character Nate, a grown-up in childish attire who can hardly stay upright on his shaky limbs. It appears to be an exercise in frustration, but Baby Steps game’s power lies in its deceptively impactful story that will surprise you when you’re least expecting it. There’s not a single instance that demonstrates that power like a key selection that remains on my mind.

Spoiler Warning

Some scene setting is required here. Baby Steps starts when Nate is magically whisked away from the basement of his home and into a fictional universe. He immediately finds that navigating this world is a challenge, as a lifetime spent as a sedentary person have deteriorated his physical condition. The physical comedy of it all arises from users guiding Nate step by step, trying to prevent him from falling over.

The protagonist needs aid, but he has difficulty expressing that to other characters. Throughout his hero’s journey, he meets a collection of quirky personalities in the world who everyone tries to help him out. A composed outdoorsman attempts to offer Nate a guide, but he awkwardly refuses in the game’s most hilarious scene. When he plunges into an unavoidable hole and is offered a ladder, he tries to play it off like he doesn’t need the help and truly prefers to be confined in the cavity. As the plot unfolds, you see numerous annoying scenarios where Nate makes life harder for himself because he’s not confident enough to take support.

The Pivotal Moment

This culminates in Baby Steps game’s single genuine instance of selection. As Nate approaches the conclusion his journey, he realizes that he must reach the summit of a frosty elevation. The unofficial caretaker of the world (who Nate has actively avoided up to this point) comes to let him know that there are two ways up. If he’s up for a challenge, he can opt for a particularly extended and hazardous route named The Challenge. It is the most daunting obstacle Baby Steps game provides; taking it seems inadvisable to anyone.

But there’s a second option: He can merely climb a enormous coiled steps in its place and arrive at the peak in a few minutes. The sole condition? He’ll have to address the guardian “Master” from now on if he opts for the effortless way.

A Painful Choice

I am absolutely sincere when I say that this is an difficult selection in this situation. It’s all of Nate’s insecurities about himself coming to a head in a single ridiculous instant. An element of Nate's story is focused on the truth that he’s unconfident of his physical appearance and manhood. Each instance he sees that impressive outdoorsman, it’s a hard reminder of everything he’s not. Attempting The Manbreaker could be a instance where he can prove that he’s as able as his unilateral competitor, but that path is likely paved with more humiliating failures. Does it merit striving just to prove a point?

The staircase, on the other hand, provide Nate with another significant opportunity to choose whether to take assistance or not. The user doesn't get to decide in whether or not they reject navigation help, but they can choose to allow Nate some relief and choose the staircase. It should be an easy choice, but Baby Steps game is devilishly clever about causing suspicion anytime you see a simple solution. The game world contains design traps that turn a safe route into a difficulty instantly. Is the staircase an additional deception? Might Nate arrive to the very summit just to be disappointed by some last-second gag? And more concerning, is he prepared to be humiliated yet again by being forced to call some weirdo Lord?

No Correct Answer

The excellence of that situation is that there’s no perfect selection. Each path leads to a genuine moment of personal growth and therapeutic resolution for Nate. If you opt to attempt The Obstacle, it’s an philosophical victory. Nate eventually obtains a moment to show that he’s as capable as anyone else, consciously choosing a tough path rather than suffering through one that he has no option except to pursue. It’s hard, and possibly risky, but it’s the bit of empowerment that he needs.

But there’s no shame in the stairs either. To choose that path is to eventually enable Nate to take support. And when he accomplishes that, he discovers that there’s no real catch awaiting him. The steps are not a joke. They go on for a long time, but they’re straightforward to ascend and he does not fall completely down if he falls. It’s a simple climb after lengthy difficulty. Halfway up, he even has a chat with the hiker who has, of course, chosen to take The Challenge. He attempts to act casual, but you can see that he’s exhausted, quietly regretting the unnecessary challenge. By the time Nate reaches the summit and has to pay his debt, calling the character Lord, the arrangement scarcely looks so unpleasant. Who has concern for humiliation by this freak?

My Choice

During my game, I chose the staircase. Some part of my reasoning just {wanted to call

Nicole Flores
Nicole Flores

A passionate gamer and tech writer with over a decade of experience covering the gaming industry and its evolving trends.